inZOI Country Life Ideas: Vindesia's Farm Animal and Farming Wishlist
Vindesia imagines an inZOI countryside world filled with farm animals, horses, markets, festivals, wildlife and farm-to-table gameplay.

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Needs verificationVindesia's video is an enthusiastic wishlist for a possible inZOI countryside or farming pack. She imagines cows, goats, horses, larger farms, animal care, greenhouses, farm-to-table crafting, farmers' markets, festivals and more wildlife, but these ideas are not a confirmed feature list.
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Quick answer: Vindesia's video is an enthusiastic wishlist for a possible inZOI countryside or farming pack. She imagines cows, goats, horses, larger farms, animal care, greenhouses, farm-to-table crafting, farmers' markets, festivals and more wildlife. These are her ideas for what the game could do, not a confirmed feature list.
Vindesia starts this discussion because the idea of country life immediately gets her imagination going. After asking viewers whether they wanted a farm-life video, she highlights a comment about making jam, baking bread, milking cows, collecting chicken eggs, selling products at a small downtown stand, fishing on pretty lakes and having baking contests at local festivals. That is the mood for the whole video: not a formal feature reveal, but an excited stream of ideas about what a realistic inZOI countryside could feel like.
A Countryside World That Feels Different
The first thing Vindesia wants is a countryside world that feels genuinely different from the existing locations. She pictures hills, forests, open fields and ponds with ducks, with curving roads winding through the landscape instead of a standard city layout. In a small town area, she imagines a bakery, pub or café, plus the practical places a farming community would need: a farm-supply store, a farmers' market and some kind of animal clinic.
She also brings up the leaked name “Lavender City.” Her guess is that it could fit a countryside setting, but she is clear that she does not know whether the two are connected. The important part of her idea is the atmosphere: a world where Zoi characters can drive or walk past working farms, stop at a pond for a picnic, take a short hike and find small fishing spots along rivers and lakes.

Source footage at approximately 147 seconds.
Vindesia thinks campsites would fit naturally here too. Tents, trailers and scenic places to stay would let a countryside pack become more than a collection of crops and barns. She even suggests pre-made working farms that Zoi characters could visit to buy fresh eggs, milk, fruit and vegetables, alongside a new farm lot type with barns, greenhouses, chicken coops and stables.
The Farm Animals She Wants Most
When Vindesia gets to the animals, she says she has a whole list and does not expect every single one to arrive. Still, cows, goats, sheep, pigs and chickens are the animals she most wants to see as actual farm animals rather than background decoration. Baby goats are an especially exciting thought for her, and she wants these animals to have meaningful gameplay around them.
Horses are the big one. Vindesia feels they would be a natural fit for inZOI's realistic style and could give players a reason to build their entire lifestyle around the countryside. She imagines riding, grooming, cleaning hooves, horse training, jumping contests, races and riding lessons. Lessons could be available to children and teens, but also to adults who never learned when they were younger.
Rabbits could go either way in her idea. They might appear around the world as wildlife, but Vindesia would much rather be able to keep them on a farm and look after them as pets. For smaller wildlife, she imagines raccoons, squirrels and chipmunks running around the countryside without necessarily becoming animals that players can own.
These distinctions are part of the appeal of her proposal. Some animals could be there to make the world feel alive, while cows, goats, chickens, horses and rabbits could carry the deeper care and relationship gameplay.
Animal Care, Personalities and Baby Animals
Vindesia does not want every animal to feel identical. She wonders whether they could have personalities such as friendly, shy, playful, curious, skittish, lazy, energetic or affectionate. A Zoi might be able to pet, cuddle, feed and brush an animal, fill its water trough, name it and build a relationship with it. Chickens could provide eggs, cows could be milked and sheep could provide wool, giving everyday care a practical side as well.
She gives horses extra attention, imagining muddy animals that need a bath and horses that need regular grooming and hoof care. Those small interactions are what would make the farm feel personal instead of turning animals into simple resource sources.
Another idea is a baby-animal system. Vindesia imagines cows and horses becoming pregnant, visibly showing that they are pregnant and eventually giving birth in a special event. The babies could stay close to their mothers, grow gradually and be bottle-fed by Zoi characters. She also likes the idea that a Zoi could form a particularly strong bond with one animal, with that animal remembering who spent the most time caring for it.
Children could have their own relationships with the animals too. That would give the countryside a family-life angle, rather than making farming something only one adult Zoi does. All of these relationship, pregnancy and aging ideas are suggestions from the discussion, not announced inZOI mechanics.

Source footage at approximately 382 seconds.
Gardening and the Farm-to-Table Loop
Vindesia thinks the existing gardening system already gives inZOI a useful starting point. Zoi characters can plant, water and fertilize crops, so she is not asking for gardening to be replaced. She wants it expanded with a placeable greenhouse, hay production and animal feed, along with much larger lots where players can fit fields, barns, coops and stables.
The idea that pulls everything together for her is farm-to-table gameplay. Fresh milk could become cheese. Eggs could be used for baked goods. Wool could become yarn and then clothing. Fruit could turn into jam. The products could then be sold at a farmers' market or through a player-owned business.
That loop is why a farmers' market matters so much in her vision. She imagines a dedicated lot type where people browse, buy farm products and even stop to pet the animals. It would make the farm feel connected to the wider town instead of leaving the player alone with a field and a barn.
Vindesia also mentions tractors and plows when she pictures the larger lots she wants. She thinks a farming world should give Zoi characters enough property to make those tools feel useful. She wonders whether more fruit crops could be added too, including fruits that are not currently available for planting.

Source footage at approximately 408 seconds.
Wildlife, Festivals and Things to Do
A countryside world should feel active even when the player is not managing a farm. Vindesia suggests deer, foxes, owls, hedgehogs, beavers and more birds around the forests and ponds. She imagines seeing deer in the distance eating berries, frogs around the water and foxes or raccoons occasionally getting into crops or chicken coops.
She also wants more interaction than simply seeing animals as scenery, while still keeping wildlife separate from farm pets. That balance would make the world feel alive without requiring every creature to have a full care system.
Festivals are another way she thinks the setting could stand apart. Since inZOI already has festivals, she imagines taking that idea further with a pumpkin festival, county fair, horse show, pie competition, Easter egg hunt, summer fair and winter market. Specific farmers' market days could bring the town together and give players a reason to leave the farm regularly.

Source footage at approximately 408 seconds.
Rural Careers, Clothes and Build/Buy Ideas
Vindesia also sees room for careers that would make the setting feel like a real way of life. Farming could be a selectable career, while the animal clinic could support a veterinarian career and the horses could lead to a horse-trainer career. She asks viewers to think of other rural jobs that could fit the same kind of pack.
For Create-a-Zoi content, she imagines cottage-core clothes, sundresses, hats and different styles of overalls. For Build/Buy, she wants country-themed objects that help farms look lived in: decorative farm tools, garden beds, water wells and farm signs. These details may sound small, but they are part of what would let players build a convincing farm instead of only placing functional objects.

Source footage at approximately 484 seconds.
What Vindesia Is Actually Confirming
The video confirms the creator's enthusiasm, not a final inZOI roadmap. Vindesia talks about a countryside world as something she expects or hopes to see, then spends most of the video imagining what a farm-life pack or free update could include. Her discussion does not confirm the exact world, Lavender City's role, a release date, a DLC price, animal ownership, breeding, careers, recipes, lot types or any of the systems described above.
The safest way to read it is as a detailed community wishlist built around country life. The concrete ideas are useful because they show the kind of gameplay Vindesia wants: animals with personalities, farms that produce things players can sell, a town that reacts to the farm, and a countryside full of small activities and seasonal events.
Source Video
Watch Vindesia's original inZOI country-life discussion on YouTube.
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